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Character creator 3 unity5/8/2023 ![]() ![]() You will notice that two folders have appeared a CC Assets andan Editor Folder. You will also notice that a command has now been added under Window/Auto-Processing for CC Character that will streamline future CC Character importation. ![]() Simply click and drag the script into your Unity assets. Once inside Unity, make sure you download a handy little script, that we prepared, that automates the materials import so that you do not need to spend time in optimizing all the many textures that were exported from Character Creator 3. Let’s go into Unity now, and make sure that we are using version 2018.2.14f1 for now, as the Reallusion team is currently working on updating CC3 compatibility with later Unity versions. Then we export the character by choosing the UNITY 3D Preset inside Character Creator 3, and ensure that the T-Pose is at the top of the include motion list. Just choose the T-Pose from the Content Manager’s motions folder, and rename it with a ( 0_T-Pose.rlMotion) to place it is first in line. You also need to ensure that your character is in a T-Pose and that the pose is on the top of the list of all the motions you wish to export with your FBX file. To fix this, just quickly rename the Materials for each Mesh item in order to differentiate them when importing into the Unity game engine.
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